Marking 20 years after the legendary game first launched in North America, providing players everywhere the means to feel like a rock star. Not in reality, though you'd be hard-pressed convincing someone who has nailed the epic lengthy guitar solo before a packed crowd of friends.
Developed by Harmonix, the game gave players a guitar-shaped controller to match coloured notes moving along the screen in time with a song. Every sequence mimicked specific notes, creating the sensation of an authentic live show.
The studio previously experimented in the music genre prior to teaming up with the publisher, which was purchased by the gaming giant during the mid-2000s. Together, they established the foundations for an unlikely massively profitable series that had a remarkable influence on numerous of the artists included, showcasing decades-old bands to millions of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, remembers the initial financial challenges in securing the songs – even though the first two games mostly used cover versions.
“We rerecorded all the music because the cost was so high,” he explains. “Despite having the necessary permissions alone, it was extremely difficult. We failed to secure bands like legendary groups – RedOctane had virtually no money, and we were fairly certain the project would flop. But once Guitar Hero took off, album purchases airtime increased, everyone wanted to participate.”
He continues: “One of the remarkable aspects was how many parents got in touch and thanked us for exposing their children to the music they loved. It evolved into an intergenerational phenomenon.”
Classic Rock Gains Younger Fans
Northern Irish blues-rock band the Answer included Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series revived classic rock to the forefront: “The game provided a larger, younger audience. Generally this had been seen as outdated material, but then once it got featured on the game and teenagers were finding it, abruptly it was cool. This validated it, and got rid of the outdated label. It gave our catalog renewed popularity.”
In 2008, the band's first record was still unreleased stateside, so Guitar Hero was a key medium for exposure for the band as they went on a North American tour opening for the rock giants. “Their crew had on the song during travel, and several recognized us thanks to the game,” he notes.
Major Band Titles Enduring Impact
Rock’s heavyweight names quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in dedicated game editions centered around each band’s catalogue and related lore, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the group more money compared to their studio albums. It sold more than half a million units upon release, while demand for Aerosmith’s music saw an increase significantly during an era as the industry was already collapsing.
Guitar Hero continues to inspire nimble-fingered fanaticism among its fans. Recently, a streamer achieved a remarkable feat featuring the challenging track – an infamously tough anthem made popular by the game – on Clone Hero, a freeware game with similar gameplay but an array of customisation options. This track is difficult even in expert mode, not to mention performed at double speed while hitting every one of the thousands of cues. They claimed it took nine months of practice.
“The game is a fun, fantasy thing. Just as with other games, that doesn’t mean you should pick up a real gun and go to war,” notes DragonForce guitarist the artist.
The band previously wrapped up a successful tour before Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I recall our distributors calling to tell me that we were selling albums like crazy,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”
In fact, DragonForce’s exposure from Guitar Hero was so immense that it threatened to overshadow all other the band has done. Recently, the song was used in a trailer for a major film. “Previously I felt otherwise, but I’ve made peace with it,” he admits. “If you only hear one DragonForce song, that's fine – everyone’s got a unique musical journey and I'm pleased we’ve been part in fans' experiences”.
Enduring Impact of a Plastic Guitar
Top-tier marketing, be it for automobiles, clothes or video games, extends beyond mere transactions – it evokes a longing. Was the game able to harness this? “Precisely what our team aiming to achieve,” he confirms. “The excitement of being a rock star on the stage. From day one, the creators felt that there’s an instinctive human desire to create songs, and they wanted to use technology to enable everyone to participate”.
The majority installments came out in just a five-year period between 2005 and 2010, featuring spin-offs such as DJ Hero, complete with a spinning deck, and Band Hero. After that, corporate focus in plastic instruments died down, aside from a brief comeback in 2015.
Titles such as Clone Hero and newer releases have kept the scene active, and there’s set to be something from the founders on the way. A new studio has begun production on its debut rhythm-based title. Original co-founders are participating as special advisers. Are gamers prepared to welcome a new entry following Guitar Hero?
“Our team believed those games might become similar to sports games allowing annual releases,” Dornbrook says. “There’s so much new music that it could be evergreen, thus I remain optimistic. There’s no reason for it to continue with new generations.”